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Which makes your choices in one of these factions really matter, because it will change your relation to some other faction.Īll of these things make TES3 feels more 'alive' than any other RPG I ever played.Īnyone got any tips for a player who's desperately trying to enjoy TES3 ? Read my other comment on page 1. Or it is the immense number of 'factions' in the game (Great Houses, races, families, religions, guilds, individual NPC's.) that all have a love-hate relationship with each other. Or maybe it's because of the skills and abilities-structure that goes far beyond the newer Bethesda titles. It must be the fact that you can talk about everything with every NPC you meet, not just a very limited set of choics. And yet, despite this, the game has a very unique atmosphere. In TES3:Morrowind the NPC-vendors are static, they never sleep and the other NPC's have a very predictable pattern. And now againįor me, the game has something that no other RPG's has (and I played a lot of RPG's, old and new). The damage shield scales off the higher of your Weapon or Spell Damage, and the damage scales off your Maximum Health.I started to play it again about 2 months agoĬompleted the game 13 years ago on old Xbox, and I started it again 10 years ago on PC. Each stack of Wrath of Whitestrake grants you 100 Weapon Damage and Spell Damage, but causes you to take 159 Oblivion damage every second, up to 10 stacks. (5 items) Whenever you kill an enemy you gain a damage shield that absorbs up to 3876 damage for 10 seconds and a stack of Wrath of Whitestrake for 10 seconds. (3 items) Adds 1487 Offensive Penetration (2 items) Adds 129 Weapon and Spell Damage (5 items) Whenever you block an attack, your next direct damage AoE attack used within 5 seconds deals an additional 3290 Damage with the 2 seconds cooldown. (5 items) You gain 1475 Weapon Damage against targets who are at or under 25% Health.
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(5 items) When you Roll Dodge through an enemy, you deal 1895 Physical Damage and knocks them down for 3 seconds. (5 items) Adds 400 Weapon and Spell Damage to your damaging abilities when attacking an enemy from behind or on their sides. (4 items) Adds 129 Weapon and Spell Damage The movement speed stacks up to 20 times. (5 items) When you kill an enemy you gain 5% movement speed for 30 seconds and become invisible for 3 seconds. (4 items) Adds 129 Weapon and Spell Damage
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